

Reallusion Monthly Freebie (Redirect Forum).Bring Your Architecture to Life (2010.11).Physics Toolbox Invention Contest (2012.03).Create a Poster for any Blockbuster Movie (2014.03).Let's Battle - Battle Animation Contest (2014.06).Game Character Animation Contest (2015.04).Showcase Your Armor Knight Competition (2019.09).iClone Lip Sync Animation Contest (2021.07).Has anyone experienced this and figured it out? If not, is there a simple way to get around the sequence recording by just exporting the iClone animation separately and applying it to the live link imported model in UE? Any advice would be greatly appreciated! I'm thinking something is wrong with this 60fps setup in UE for the sequencer recording. It's a bit jittery when there is faster motion which is odd considering it was rendered at 60fps. My expectation was that once imported into a 24fps editing timeline it would be rather smooth and slow motion but it's not.

I then did a camera render (I didn't use the iClone camera but a UE camera) and rendered it in a 60 fps image sequence to match the above settings. I had to switch iClone and UE to wire frame mode for the sequencer recording of the animation to maintain 60fps playback in iClone but according to the iClone display it held 60fps playback for the UE recording. This Reallusion video asks to set everything to 60fps. Hi, I'm trying Live Link for the first time and I'm a bit puzzled about the frame rate I get in the final UE render.
